Throwing a pair of dice or pick a playing card - Ice Breakers & Group Team-building Tasks
Courtesy of Alf Grigg
Concern
- Creative way to let participants decide how long they take for a break
Equipment
- A pair of dice and a deck of cards
Process
When the group
or facilitator decides it is break time one of the participant's roles a
pair of dice. The numbers displayed on the two dice are the number of minutes
the participants have for a break. To add variety use a deck of cards. Place
the high numbered cards in a small deck. Fan out the cards and ask a participant
to pick one card. The number on the card indicates the number of minutes
the participants have for break.
Debriefing
N/A