Digital Heroes: Identity Construction in Iranian Video Games: Book Excerpt

Vit Sisler. (2013). Excerpt from: Cultural Revolution in Iran: Contemporary Popular Culture in the Islamic Republic, edited by Annabelle Sreberny, Massoumeh Torfeh.

Chapter 11 of Cultural Revolution in Iran describes the popularity of video games in Iran and how they have become a means for young people to construct an identity.  Until recently games imported from America, Europe and Japan dominated the market, but in 2006 the National Foundation for Computer Games (NFCG) was founded, to boost economic growth in the video game industry, and to develop games in accordance with Iranian and Islamic values. However contemporary Iranian games encompass a broad variety of topics and this chapter aims to enhance understanding of the contentious nature of cultural politics in Iran, particularly related to the youth culture, Western cultural production and the Iranian digital production industry.

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